Cracky Bird
Having gained experience in C# through two games I’ve made for my studies, and in Unity during a summer project, I started this project with some experience. I focused on learning prefabs and physics systems while creating this Flappy Bird-style game.
What I learned
- Creating prefabs for randomly generated playfields
- Building simple 3D models in Blender (bird character and walls)
- Implementing static and wing-flapping animations
- Using Unity UI Toolkit to design menus and end screens
- Applying style classes for consistent UI appearance
The project took approximately one and a half weeks, allowing me to explore Unity and Blender fundamentals.