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Cracky Bird screenshot

Cracky Bird

UnityC#Blender

Having gained experience in C# through two games I’ve made for my studies, and in Unity during a summer project, I started this project with some experience. I focused on learning prefabs and physics systems while creating this Flappy Bird-style game.

What I learned

  • Creating prefabs for randomly generated playfields
  • Building simple 3D models in Blender (bird character and walls)
  • Implementing static and wing-flapping animations
  • Using Unity UI Toolkit to design menus and end screens
  • Applying style classes for consistent UI appearance

The project took approximately one and a half weeks, allowing me to explore Unity and Blender fundamentals.