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American School Survivor screenshot

American School Survivor

C#MonoGame

This was the fourth game I created and probably one of the games I’ve learned the most from. Using C# and the MonoGame Framework, with three other teammates, we created a Bullet Hell game.

I also gained experience managing in-game objects efficiently and composed original music for the project.

What I learned

  • Expanded C# proficiency through disciplined coding practices
  • Implemented vector mathematics and linear interpolation for Bezier curve projectile pathing
  • Created curved trajectory mechanics resembling real-world physics
  • Composed an original soundtrack inspired by level design and game pacing