American School Survivor
This was the fourth game I created and probably one of the games I’ve learned the most from. Using C# and the MonoGame Framework, with three other teammates, we created a Bullet Hell game.
I also gained experience managing in-game objects efficiently and composed original music for the project.
What I learned
- Expanded C# proficiency through disciplined coding practices
- Implemented vector mathematics and linear interpolation for Bezier curve projectile pathing
- Created curved trajectory mechanics resembling real-world physics
- Composed an original soundtrack inspired by level design and game pacing